PROJECT-BASED LEARNING IN STEAM EDUCATION
Keywords:
Project-Based Learning, STEAM education, active learning, hands-on learning, real-world problems, critical thinking, collaboration, community building, creative thinking, communication, lifelong learningAbstract
This article discusses the importance of Project-Based Learning
(PBL) in Science, Technology, Engineering, Art, and Mathematics (STEAM)
education. The authors argue that PBL, a student-driven approach that emphasizes
hands-on, inquiry-based projects to solve real-world problems, promotes active and
engaging learning, collaboration, community building, and the development of
critical thinking, problem-solving, creativity, and communication skills. There is
provided two examples of PBL in STEAM education, an artificial reef project, and
a solar energy project, that highlight how PBL can be applied in different contexts
to engage students in meaningful and practical learning experiences.
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