PROJECT-BASED LEARNING IN STEAM EDUCATION
- 1. Uzbekistan state world languages university
Description
This article discusses the importance of Project-Based Learning
(PBL) in Science, Technology, Engineering, Art, and Mathematics (STEAM)
education. The authors argue that PBL, a student-driven approach that emphasizes
hands-on, inquiry-based projects to solve real-world problems, promotes active and
engaging learning, collaboration, community building, and the development of
critical thinking, problem-solving, creativity, and communication skills. There is
provided two examples of PBL in STEAM education, an artificial reef project, and
a solar energy project, that highlight how PBL can be applied in different contexts
to engage students in meaningful and practical learning experiences.
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Ozodakhon Elmurod 25-29.pdf
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Additional details
References
- 1. Bassey, M. (2018). Project-based learning: An explorative study into applications of PBL in STEAM education. International Journal of Scientific and Research Publications, 8(5), 32-36
- 2. Krajcik, J. S., & Shin, N. (2014). Project-based learning in science education. In Handbook of research on science education (pp. 283-300). Routledge.
- 3. Morris, E. (2016). Collaboration and community building in project-based learning. Edutopia. https://www.edutopia.org/article/collaboration-andcommunity-building-p
- 4. Radhakrishnan, S. (2020). The importance of STEAM education for the future of work. World Economic Forum. https://www.weforum.org/agenda/2020/09/steam-education-future-work
- 5. Zeichner, K. M., & Liston, D. P. (2014). Reflective Teaching: An Introduction. Routledge