Published May 22, 2024 | Version v1
Conference paper Open

PROJECT-BASED LEARNING IN STEAM EDUCATION

  • 1. Uzbekistan state world languages university

Description

This article discusses the importance of Project-Based Learning 
(PBL) in Science, Technology, Engineering, Art, and Mathematics (STEAM) 
education. The authors argue that PBL, a student-driven approach that emphasizes 
hands-on, inquiry-based projects to solve real-world problems, promotes active and 
engaging learning, collaboration, community building, and the development of 
critical thinking, problem-solving, creativity, and communication skills. There is 
provided two examples of PBL in STEAM education, an artificial reef project, and 
a solar energy project, that highlight how PBL can be applied in different contexts 
to engage students in meaningful and practical learning experiences.

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References

  • 1. Bassey, M. (2018). Project-based learning: An explorative study into applications of PBL in STEAM education. International Journal of Scientific and Research Publications, 8(5), 32-36
  • 2. Krajcik, J. S., & Shin, N. (2014). Project-based learning in science education. In Handbook of research on science education (pp. 283-300). Routledge.
  • 3. Morris, E. (2016). Collaboration and community building in project-based learning. Edutopia. https://www.edutopia.org/article/collaboration-andcommunity-building-p
  • 4. Radhakrishnan, S. (2020). The importance of STEAM education for the future of work. World Economic Forum. https://www.weforum.org/agenda/2020/09/steam-education-future-work
  • 5. Zeichner, K. M., & Liston, D. P. (2014). Reflective Teaching: An Introduction. Routledge