Ta’limda geymifikatsiya jarayoni va uni metodik rivojlantirish

Authors

  • Xayrullayeva Muharramxon Davronbek qizi Nizomiy nomidagi O’zbekiston Milliy pedagogika universiteti

Keywords:

geymifikatsiya, ta’lim texnologiyalari, motivatsiya, metodika, raqamli ta’lim, interaktiv o‘qitish.

Abstract

Ushbu maqolada ta’lim jarayonida geymifikatsiya (o‘yinlashtirish) texnologiyasining ahamiyati, uning psixologik va metodik asoslari hamda zamonaviy ta’lim tizimida o‘yin elementlarini integratsiya qilishning samarali yo‘llari yoritilgan. Tadqiqot davomida o‘quvchilarning motivatsiyasini oshirish, faol ishtirokini ta’minlash va mustaqil fikrlashni rivojlantirishda geymifikatsiya vositalarining ijobiy ta’siri ilmiy jihatdan tahlil etilgan.

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References

1. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2020). From game design elements to gamefulness: defining gamification. Proceedings of the 15th International Academic MindTrek Conference.

2. Zichermann, G., & Cunningham, C. (2015). Gamification by Design. O’Reilly Media.

3. Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? – A literature review of empirical studies. Proceedings of the 47th Hawaii International Conference on System Sciences.

4. Tursunov, S. (2022). Ta’limda raqamli texnologiyalarni qo‘llashning zamonaviy usullari. Toshkent: TDPU nashriyoti.

5. Xolmirzayev, N. (2023). Innovatsion pedagogika va interaktiv o‘qitish metodlari. Samarqand: SamDU nashriyoti.

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Published

2025-10-12

How to Cite

Ta’limda geymifikatsiya jarayoni va uni metodik rivojlantirish. (2025). PROBLEMS AND SOLUTIONS OF SCIENTIFIC AND INNOVATIVE RESEARCH, 2(9), 73-75. https://universalconference.us/index.php/pssir/article/view/5372